CapturyLive is a turnkey software and hardware solution that processes video images tracking humans in real-time. The system is scalable, ranging from four to 12 or more cameras, based on the number of individuals you need to track and the size of your performance space.
With CapturyLive, starting the tracking process is easy and flexible. You can either manually place a 'skeleton' on top of a person visible in any of the video cameras, or let the system automatically search and find the person for you. The system adapts to changes in room brightness, and can track even when other people or objects are in the space.
The Finger Tracking module is offered as an add-on for CapturyLive. Finger Tracking is fully integrated with the full body tracking capabilities of the system and captures all finger segments.
Effortlessly calibrate your system with CapturyLive's streamlined three-step process. Begin by focusing the cameras, followed by lens calibration to measure lens distortion parameters and focal length for each camera. Finally, perform a volume calibration to establish a global world coordinate system and measure the relative position of each camera. While focusing and lens calibration are one-time events, volume calibration should be repeated each time the cameras are moved. With the entire process taking only 5-10 minutes, calibration is a breeze with CapturyLive.
To acquire and scale a new person, a two-stage process is employed. Firstly, a skeleton is overlaid onto the person in all video views and scaled to match their body dimensions. This is either done via an automatic search feature or the operator can drag and drop the skeleton on top of any person visible in the tracking area. In a second stage, the person is required to move around and perform various movements such as flexing their knees or arms. This helps to establish bone lengths and joint centers more accurately. The entire process only takes seconds.
Captury Live supports a wide range of streaming protocols through its easy-to-use plugins. Whether you choose to use one of our existing protocols or create your own, we have you covered. Our current list of supported real-time streaming formats includes: Unreal: Streaming into Unreal Engine uses our proprietary protocol to stream skeletons to Unreal. The data is then made available inside Unreal Engine by implementing a Live Link Plugin called Captury Live Link. You also can stream live into Unity, Motion Builder, and BoB. Additional streaming protocols include OSC, VRPN, ROS, and OSVR. For ultimate customization, our APIs enable you to build your own real-time streaming pipeline.
CapturyLive provides the ability to record motion and/or videos of your take, and offers a user-friendly framework for organizing the recordings according to your workflow and data management preferences. Additionally, it offers various export options, including FBX, BVH, C3D, or CSV formats, allowing you to export the specific data you require. This provides unmatched flexibility and adaptability for your motion capture requirements.
CapturyLive provides a comprehensive selection of charting tools for motion analysis and visualization. It enables the measurement of 3D kinematics, including the rotation and position of all primary bones and joints, including fingers. The user has the flexibility to add, delete, or modify charts according to their needs. Force plates from AMTI or Bertec or EMG from Noraxon are supported.
Our face tracking solutions are offered as an add-on to our full-body tracking solutions, CapturyLive or CapturyStudio, or as a stand-alone version.
With CapturyFace, you have the freedom to utilize any ARKit-compatible character for your facial performance capture needs. Leveraging the power of Apple's 52 blendshapes, we deliver highly accurate activations, enabling you to capture nuanced facial expressions with ease.
With just a hd-webcam, you can seamlessly capture high-fidelity facial expressions without the need for specialized equipment or complex setups. Whether you're an animator, game developer, or content creator, our solution makes it easy to bring your characters' faces to life and focus on creating captivating content.
Additionally to supporting tracking with any quality webcam, we also support tracking footage of head-mounted cameras. Whether you prefer a webcam or a head-mounted camera, our solution ensures accurate tracking and precise motion capture for lifelike and immersive facial animations.
Seamlessly integrating into your existing workflow, our facial performance capture solution enables you to directly stream your captures into leading game engines and animation software. This streamlined process not only saves you time and effort but also ensures that you can immediately visualize and refine your facial performances within your familiar environments, accelerating your creative iterations and enhancing your overall production workflow.
CapturyInGame is a customized motion capture solution designed to track athletes in real-time during actual in-game situations, whether they are on the court or on the field.